Homage to Airway

  • Artist Name

    Sophia Ioannou Gjerding

  • Media

    Video Installation

  • Size/Duration

    12'25”

  • Year

    2019

The film examines agency as a concept in relation to various historical figures and non-playable characters from computer games. Through this, the work examines how the minor characters of history could be given renewed agency through a reassessment of the image regimes through which history is told.

While ‘airway’ can be a reference to air travel and human respiration alike, in this context ‘Airway’ is the name of a dog. Homage to Airway takes its starting point in a 1920s photograph depicting the dog Airway, who was part pet, part lab animal to two anaesthesiologists. Their tests on Airway led to the development of a device which serves to open the patient’s airways. The invention became known as Guedel’s Airway, named after both the doctor and dog involved.

The work also takes its point of departure in a sculpture created by Friedrich Wilhelm Wolff in 1847: a satirical bronze sculpture depicting Germany’s first experiment with anaesthesia, conducted on an old, blind bear in the Berlin zoo. In the centre of the sculpture, we see the bear surrounded by various animals. Clad in human clothes, the animals have features pointing to the various doctors involved in the experiment.

These characters are posited within a tale that takes place in two worlds simultaneously: The Garden and The Plot. We witness two virtual scenarios with a tangled relationship to reality—and to each other. The unifying figure of the work is Broken Face, a hybrid between a sculpture and a petrified console game character: a so-called‘non-playable character.

Animals rarely carry world history on their shoulders, but this work brings some of the overlooked stories to the fore and posits historical material within a contemporary setting. Similarly, these stories have been turned into images that take on a distinctive autonomy. Two important aspects of the film concern the set-piece quality of its imagery and the focus on respiration and breathing evident in its soundtrack. Based on this starting point, Gjerding questions how we perceive the world through the images we produce and surround ourselves with. Homage to Airway is about the status of images and how we live with, and re-code, existing images.

Artist

Sophia Ioannou Gjerding

The film examines agency as a concept in relation to various historical figures and non-playable characters from computer games. Through this, the work examines how the minor characters of history could be given renewed agency through a reassessment of the image regimes through which history is told.

While ‘airway’ can be a reference to air travel and human respiration alike, in this context ‘Airway’ is the name of a dog. Homage to Airway takes its starting point in a 1920s photograph depicting the dog Airway, who was part pet, part lab animal to two anaesthesiologists. Their tests on Airway led to the development of a device which serves to open the patient’s airways. The invention became known as Guedel’s Airway, named after both the doctor and dog involved.

The work also takes its point of departure in a sculpture created by Friedrich Wilhelm Wolff in 1847: a satirical bronze sculpture depicting Germany’s first experiment with anaesthesia, conducted on an old, blind bear in the Berlin zoo. In the centre of the sculpture, we see the bear surrounded by various animals. Clad in human clothes, the animals have features pointing to the various doctors involved in the experiment.

These characters are posited within a tale that takes place in two worlds simultaneously: The Garden and The Plot. We witness two virtual scenarios with a tangled relationship to reality—and to each other. The unifying figure of the work is Broken Face, a hybrid between a sculpture and a petrified console game character: a so-called‘non-playable character.

Animals rarely carry world history on their shoulders, but this work brings some of the overlooked stories to the fore and posits historical material within a contemporary setting. Similarly, these stories have been turned into images that take on a distinctive autonomy. Two important aspects of the film concern the set-piece quality of its imagery and the focus on respiration and breathing evident in its soundtrack. Based on this starting point, Gjerding questions how we perceive the world through the images we produce and surround ourselves with. Homage to Airway is about the status of images and how we live with, and re-code, existing images.

CREDITS

Credits

Script, editing & composition: Sophia Ioannou Gjerding

CGI & animation (The Garden & Broken Face): Lars Hemmingsen Nørgaard (Midtjysk 3D Service)

2D animation (surgeons & bear): Kristina Stengaard

2D animation (dog/chameleon/ox morph, dog/bear morph, walking dog & dog dreamer): Sophia Ioannou Gjerding

3D animation (trees, chicks & plants): Sophia Ioannou Gjerding

2D animation (smoke scenes, The Garden): Mark Tholander

Watercolor: Sophia Ioannou Gjerding

Voice (Broken Face): Aoife Slevin

Flute: Johanne Buus Andersen

Tracks, ORKI: 3rd Interlude & Song: Nina Møller

Sound design (The Garden), recordings & final mix: Tobias Sejersdahl

Special thanks: Matthew Travers & Xenia Xamanek